![]() However, if turned into a ranged attack, it still does half damage to objects. Since it’s not bludgeoning or piercing or slashing, it’s not subject to DR or ER. Haven't done the math on that or anything.Destroy is untyped damage. So presuming a table applies that rule, it might do more damage if the foe has a lot of DR. Whether that is supposed to apply to the damage reduction of creatures when you can apply destroy to them, well that's a question of RAW and RAI. In which case Destruction would only take 1 talent, so the bonus feat could be spent on something else. ![]() Actually, I guess I am assuming we somehow trade out the base spheres. That's a reasonably diverse and potent set of capabilities for a level 1 character. sod it, it's 4 am.ĭestruction: Explosive Orb. So let's boil it down to what a level 1 incanter might want, with his 2 base talents, plus 2 from level 1 incanter, plus 1 from bonus feat. quite a shopping list of talents (especially in trying to use Divination). Obscure (once per turn per buffed ally, enemy takes disadvantage to hit) makes distance multiplicatively less relevant to (your) perception Light: (base sphere): Telescope: bonus perception. Also they are really efficient action- and point-wise. War: Any Momentum talents make obvious sense. Warp: Emergency Teleport (immediate action). Retry (target redoes their turn - game changer, especially in social situations) Rapid Response (Initiative, and worse version of Foreshadow for less time). Second Chance (immediate action reroll save). (Advanced): Trapfinding (if you can't see a trap coming, you're a terrible time lord)įeats: Tabulated Mind: Reduces opportunity costs for divining. Witness The City (Look into the city's recent past and try to find information). (Divine talents): Augury - looks into the future to get an idea of the consequences of an action. (Time) - look up to CL hours in the past for information from within the range (campaign-dependent) Divination: (Light) - free action perception check at +CL, if divining light. Sickening (Used instead of Gloom Blast by level 5)įeats: Flexible Ghost Strike (Makes use of Explosive Orb), Dispatch the Weak (fatigued / exhausted takes -2 to saves vs death effects) accelerated metabolism with indefinite duration debuff). Hunger (fatigue and hunger, not to mention damage. Gloom Blast for sicken - differential time dilation can't be good for the vestibular system.ĭeath: Curse (-3 permanent to all rolls is well worth the cost, and a generic debuff is a generic debuff - they are out of sync with reality). ![]() Drowning Blast - speeds up metabolism faster than air will move in to the lungs. Energy Leap has the effect of being as though you launched past someone, afflicting them as you did so. Energy Tether also works, with its persistent damage deal. Spheres (proposed): Destruction (damage/debuff), Death (lasting debuffs, at later CLs), Light/Illusion (miss chance buffs, fluffed as time-based motion), Nature / Enhancement / War (Generic buffs which can be reflavored to be time-based), Life (duh, healing), Light / Divination (Perception buffs), Warp (teleportation)ĭestruction: (Generic) Demolition - full damage to objects. Might want to take drawbacks which require LoS and stays on the ground. So fast you barely even pass through the intervening space, and no one can really respond to you moving through. Bonuses to perception to represent additional time to see things, in particular, would be useful. Turning back the clock to heal wounds is also useful. Powers (Conceptual): Obviously, inflicting some sort of debuff and/or damage through "aging" is going to be absolutely necessary. let's try and figure out the powers that a time manipulator would want. Reignited the spark of wanting to make a time mage, that was lost when I actually looked at the Time sphere. They grew grey and elderly, and noped back to their dimension. episode 2, I think, the alien invasion was self-thwarted by time distortion. Preamble: I watched Invincible on Amazon Prime. ![]()
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